Is it true that you’ve retired from creating games?

Maybe yes. Maybe no.

I hear you’re writing a novel. When will it be finished?

No man can say.

Visit CRAFTPUPPET and read the first chapter.

Are you ever going to do another treasure hunt like the one you did for David Blaine?

As a matter of fact, I did.

Visit The Astana Challenge.

Does The Fool and his Money run on Mac OS 10.12?

At first, it didn’t, but thanks to true believer, Russell Finn, it does now.

The workaround is included in the Installation instructions.

The cause of the problem is explained in Troubleshooting.

Why did it take 10 years to complete The Fool and his Money?

Because everything took more time than I had ever imagined.

I began with the idea that the Fool was a penniless vagabond. The game would then progress in levels: vagabond, street vendor, shopkeeper, land baron, and emperor. About halfway through the production process, I was horrified to discover that this idea wasn’t working and that I had to change the entire game design to what it is now.

Using Director and Flash required learning two new programming languages, which is not my forte, and getting the two languages to interact with each other became a Herculean exercise.

When I decided to create the backgrounds in Photoshop, the completion time for each background went from hours to days.

In a nutshell, my classic games were constrained by memory and storage space limitations, and ironically, that made them easier to create.

With The Fool and his Money, I had no such limitations. I could do anything I wanted to do. And I did.

What ever became of your Ideal InteractiveVision and Philips CD-I products?

They are lost and gone forever.

Go to Disney’s Cartoon Arcade and Philips *FunHouse* to stroll down memory lane.

At the time, I jumped at the opportunity to work with Disney and Hanna-Barbera, and to create two new puzzle games.

I had no idea that the hardware would never find its audience and become obsolete.

Nevertheless, I don’t regret making these products.

They were spectacular.

How can I play your classic games on my Macintosh/Windows desktop/laptop?

As of March 2017, the emulations are in color, are as easy as pie to install, and work great.

Go to Downloads.

Are you going to convert any of your games to operate on mobile devices or Steam?

“Not I,” said the brown cow.

I have no desire to expend the time, energy, and money to do the same thing twice.

I’ve received dozens of e-mails, requesting if they could port my classic games for me.

The answer is no. Absolutely under no circumstances. Please stop writing me.

I like my classic games the way they are.

Are you going to complete the trilogy with The Fool’s Paradise?

Both The Fool’s Errand and The Fool and his Money are complete stories unto themselves.

However, the stage is set for The Fool’s Paradise. The Fool is at last freed from the task of undoing the enchantments and bewitchments of the Land. He is now an ordinary Tom Fool. He buys himself a new hat and a long smock, and with his recently acquired Tarot deck, he sets himself up as a fortune teller, for he has earned the gift of prophecy as well as the gift of wisdom.

The Star would be his advisor, and Tom Fool is given the Star’s Map.

You’ve talked about 3’s a Crowd and 3’s the Charm as sequels to 3 in Three. What about it?

The dilemma with designing those games is the conflict between people’s expectations and what I want to do.

Folks have told me about their ideas: the 3 on the Internet, the 3 inside video games, and of course, the 3 in 3-D.

See, I fancy the 3 being still being stuck inside that same old-fashioned Macintosh.

Well, are you planning to do these games?

Ah, if wishing made it so.

I count myself lucky that The Fool and his Money made it to market on October 25, 2012 and still operates to this very day.

Can I hope for such luck again?

Magic Eight-Ball says, “Outlook not so good.”

Is it true you haven’t played any computer games since the Atari 2600?

It is true.

I devote my time to movies, books, and creating new things.

I don’t even replay my own games once they are out-the-door.

Fun fact: Kit Williams, who created Masquerade, never played puzzles before, during, or after.

What is a metapuzzle?

The term metapuzzle has devolved into simply meaning a pyramid of levels, that is, each ascending level of the pyramid employs a different set of puzzles, clues, and goals.

At the very first Game Developer’s Conference in 1988, Scott Kim defined The Fool’s Errand as a “metapuzzle,” something he felt was new to the gaming genre.

The Fool’s Errand is a three-level metapuzzle. The 1st level is to solve every puzzle in sight to gather the 81 pieces of the Sun’s map. The 2nd level is to assemble this map correctly using the clues from the revealed story and solved puzzles. The 3rd level is to determine the names of the 14 treasures using the clues from the revealed story, solved map, and solved puzzles.

The Fool and his Money is a three-level metapuzzle as well.

3 in Three is a two-level metapuzzle. The 1st level is to solve every puzzle in sight to gather 52 letters of the Letter Legislature. The 2nd level is to determine all the words required in the Temple of Rhyme nor Reason using the clues from the solved puzzles.

Neal Shapiro of MacUser magazine called this design "the whole buffalo approach," meaning that every piece of the game is eventually used in some way or another. Nothing was left to waste.

A combination of both concepts, the metapuzzle and the whole buffalo, is what makes my game designs unique.