| One day in
Corporate America, a freak power surge
zaps the number 3 off her cozy spreadsheet
home and into the heart of the computer
where numbers don’t count and the
letters spell disaster.
1991 MacUser Game of the Year
1990 MacWorld Game Hall of Fame
1991 GAMES Magazine Best Puzzle
3 in Three,
like The Fool’s Errand, is a storytelling
meta-puzzle.
|